Last Epoch
Production date: 2022 - Ongoing
Game infos:
Hack & slash
Multiplayer
Unity
Ongoing
75 persons
Role:
Tech Designer
Tasks:
- Game design
- Scripting
- Bug fix
Pitch
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees.
My scripting work on Last Epoch
I've worked on enemy implementation:
I am given a design document on the abilities of the enemy, the final rigged mesh and some animations.
From there I create the logic, place some placeholder VFX and balance the stats (damages, cooldowns, ...)
My bug fix work on Last Epoch
I've fixed some bugs. Some were wrongly setup scenes, NPC or enemies, some were errors in the code (C#), or some scripts that needed an update.
Here is an example of a document I made for the rework of a scene, to eliminate an issue we had with the trigger of a cinematic. I used this occasion to remove an invisible wall we had, that I think created a bad experience for the player.
After the concept approved, I made the change. That required moving level elements like NPC, waypoint, and adding a chest to justify a dead end. I also changed how the cinematic triggered to require a click from the player, using our internal level graph tool (SSG).
My technical level design work on Last Epoch
I've implemented the multiplayer quest catchup system, that ensures all party members have the same quest state, using that same level graph tool.