Ravenswatch

Production date: 2022

Game infos:

Rogue lite

Multiplayer

oEngine

8 months

16 person

Role:

Tech Designer

Tasks:

  • Game design
  • Scripting
  • Level Design







Pitch

Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. Ravenswatch is an roguelike action game, playable solo or in online co-op.


My scripting work on Ravenswatch

I've worked on enemy implementation:

I am given a design document on the abilities of the enemy, a rigged rough mesh and some animations.

From there I create the logic, place some placeholder VFX and balance the stats (damages, cooldowns, ...)

I've worked on character implementation:

The process is basically the same, I just need to acknowlegde player's inputs.

[This chart is not up to date]

My level design work on Ravenswatch

Part a game flow rework, I made those 2 documents describing a typical run.

I've designed some side objectives.

Here, the wishing well's balancing (outdated).

I've tried some UI mockups for some activities in the map.

[Those mockups does not represent the game, they are research work]





I've designed some part of the level as well.