Ravenswatch
Production date: 2022
Game infos:
Rogue lite
Multiplayer
oEngine
8 months
16 person
Role:
Tech Designer
Tasks:
- Game design
- Scripting
- Level Design
Pitch
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. Ravenswatch is an roguelike action game, playable solo or in online co-op.
My scripting work on Ravenswatch
I've worked on enemy implementation:
I am given a design document on the abilities of the enemy, a rigged rough mesh and some animations.
From there I create the logic, place some placeholder VFX and balance the stats (damages, cooldowns, ...)
I've worked on character implementation:
The process is basically the same, I just need to acknowlegde player's inputs.
[This chart is not up to date]
My level design work on Ravenswatch
Part a game flow rework, I made those 2 documents describing a typical run.
I've designed some side objectives.
Here, the wishing well's balancing (outdated).
I've tried some UI mockups for some activities in the map.
[Those mockups does not represent the game, they are research work]
I've designed some part of the level as well.